All that exploration, combat, and book collecting is in an effort to power yourself up and ultimately take down Miraak, the ancient, original Dragonborn – essentially the Bizarro World version of you – who’s not pleased about you joining his exclusive Fus-Ro-Dah Club. It will lead you on a hilarious sidequest. Pro tip: be sure to visit the Trisk Mead Hall and talk to – do not attack – the pack of Rieklings out front. Disgusting Seekers float around and confuse you by cloning decoys of themselves, while the goblin-like Rieklings sometimes ride wild boars and always throw spears at you. You’ll be fighting a handful of new enemies in them too, which helps. The aforementioned Black Book realms – festooned with tentacles, acidic seas, and eyeballs in the sky – make for creepy hunting, and even the usual Dwemer or snowy dungeons throw new puzzle wrinkles into their otherwise familiar formula. Solstheim’s dungeons are an equally fresh experience. Its discovery will be a complete and utter surprise for the uninitiated – odds are you’ll stumble on it simply by making your way towards the massive erupting volcano to the south (sadly, you cannot actually get to it). To the south, for instance, is Tel Mithryn, a gorgeous overgrown Smurf village dominated by gigantic mushroom homes and stacked with interesting quests, like chasing down a fledgling spellcaster’s runaway magic summon-gone-wrong. While it’s still very Skyrim-y overall, some of its dungeons and locales set it apart from the mainland you’ve probably already spent dozens of hours living in. That’s largely because it’s set on the island of Solstheim, a land last seen in the Bloodmoon expansion for Elder Scrolls III. And also a little bit nostalgic.ĭragonborn – the second major expansion pack for the sublime Skyrim – takes many cues from Morrowind, the beloved third game in the Elder Scrolls role-playing series. The soundtrack works really well to add tension or emotion where necessary.When the tentacle reached out of the huge-even-by-medieval-standards tome – the first of Dragonborn’s collection of magical Black Books – wrapped itself around my level-31 Redguard warrior’s neck, and physically pulled me into the fantastical realm of Daedric prince Hermaeus Mora, I was hooked. In general, the graphics are really impressive, especially the land of Skyrim itself, with its mountains and views. Luckily, The Elder Scrolls V: Skyrim mostly fixes this, making it much easier to get stuck into the atmosphere. Graphics and SoundĪ common criticism of Bethesda games has been the unconvincing faces of NPCs and shaky voice acting. There is a main quest, but it is the many equally involving side quests that make The Elder Scrolls V: Skyrim such a huge experience. The gameplay revolves around exploration, talking to NPCs (non player characters), completing quests and developing the skills of your character. The land is suffering civil war as well as the prophesised return of the race of dragons, and it's this complex situation that you find yourself in. The impressive and beautiful world of Skyrim is set in the north of the Elder Scrolls world, and is mountainous and icy cold. You play a 'Dragonborn', meaning you can speak the language of Dragons, and you'll certainly be meeting them again during your journey. As is tradition, you begin by creating your character, choosing sex race and more, and then it's off to adventure! The Elder Scrolls V: Skyrim begins in dramatic style, with the first appearance of a dragon.
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